home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Games: Greatest Hits 1996
/
Amiga Games: Greatest Hits 1996.iso
/
userbox
/
publicdomain
/
superplay-lib_dev
/
programmers
/
include
/
superplay
/
superplaybase.h
< prev
Wrap
C/C++ Source or Header
|
1996-05-27
|
1KB
|
40 lines
/* superplay/superplaybase.h */
/* Version : 1.1 */
/* Date : 06.01.1994 */
/* Written by : Andreas R. Kleinert */
#ifndef SUPERPLAY_SUPERPLAYBASE_H
#define SUPERPLAY_SUPERPLAYBASE_H
#ifndef SUPERPLAY_SUPERPLAY_H
#include <superplay/superplay.h>
#endif /* SUPERPLAY_SUPERPLAY_H */
#ifndef EXEC_LISTS
#include <exec/lists.h>
#endif /* EXEC_LISTS */
#ifndef EXEC_LIBRARIES
#include <exec/libraries.h>
#endif /* EXEC_LIBRARIES_H */
/*
Except the Library-Bases and the SPObjectList, you should NEVER access
the entries inside SuperPlayBase directly.
All other entries are "just for info".
*/
struct SuperPlayBase
{
struct Library spb_LibNode;
APTR spb_SegList;
struct ExecBase *spb_SysBase;
struct DosLibrary *spb_DOSBase;
struct IntuitionBase *spb_IntuitionBase;
struct List spb_SPObjectList;
ULONG spb_Private1;
ULONG spb_Private2;
};
#endif /* SUPERPLAY_SUPERPLAYBASE_H */